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	<id>https://av.xminty77.ovh/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=154.5.12.87</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
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	<updated>2026-07-14T05:33:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Talk:Map/@comment-73.114.61.84-20160924072316/@comment-154.5.12.87-20160926170414&amp;diff=4376</id>
		<title>Talk:Map/@comment-73.114.61.84-20160924072316/@comment-154.5.12.87-20160926170414</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Talk:Map/@comment-73.114.61.84-20160924072316/@comment-154.5.12.87-20160926170414&amp;diff=4376"/>
		<updated>2016-09-26T17:04:14Z</updated>

		<summary type="html">&lt;p&gt;154.5.12.87: Created page with &amp;quot;I think that&amp;#039;s a &amp;quot;2&amp;quot; - you can press L3 or R3 (push the Analog joysticks in) while vieweing the map to add a waypoint/reminder of the room you&amp;#039;re in - a &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; respectivel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that&#039;s a &amp;quot;2&amp;quot; - you can press L3 or R3 (push the Analog joysticks in) while vieweing the map to add a waypoint/reminder of the room you&#039;re in - a &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; respectively.  This way if there&#039;s a room you wish to return to once you have the required upgrade you can find it agian easily.&lt;/div&gt;</summary>
		<author><name>154.5.12.87</name></author>
	</entry>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Talk:Secret_World/@comment-154.5.12.87-20160820124603&amp;diff=4467</id>
		<title>Talk:Secret World/@comment-154.5.12.87-20160820124603</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Talk:Secret_World/@comment-154.5.12.87-20160820124603&amp;diff=4467"/>
		<updated>2016-08-20T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;154.5.12.87: Created page with &amp;quot;The game has received an update since the map was made, but previous updates did not signifigantly affect any map data (the thought is that any changes would affect speedruns)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has received an update since the map was made, but previous updates did not signifigantly affect any map data (the thought is that any changes would affect speedruns).  I personally spent almost 3 hours meticulously matching entrances in the full-sized map to pixels on the mini-map, but I could have made a mistake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;AFAIK, nobody has decoded the savefile enough to determine which boundary has been chosen as the enterance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a working map editor linked on KosnIre&#039;s wall 8 messages down, you can check the areas yourself. &amp;lt;span style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;On each area, under the objects pane on the right, the boundaries are listed for all right and left enterances.  &amp;lt;/span&amp;gt;If the data was changed with the update, you could extract the map data  following the rough guide from the [https://forum.speeddemosarchive.com/post/axiom_verge_184.html#axiom_verge_184 Speeddemos Archive Forum] to verify where the entrance could be.  &lt;br /&gt;
&lt;br /&gt;
If the boundary locations for entrances have indeed changed, please PM me so I can properly update our map data to reflect those changes to keep our wiki accurate.&lt;/div&gt;</summary>
		<author><name>154.5.12.87</name></author>
	</entry>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Talk:Flynn_Stone/@comment-154.5.12.87-20160729071540&amp;diff=4284</id>
		<title>Talk:Flynn Stone/@comment-154.5.12.87-20160729071540</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Talk:Flynn_Stone/@comment-154.5.12.87-20160729071540&amp;diff=4284"/>
		<updated>2016-07-29T07:15:40Z</updated>

		<summary type="html">&lt;p&gt;154.5.12.87: Created page with &amp;quot;Weird.  I found all but the earliest PC builds to be pretty stable throughout.  Before 1.08, I think I recall some problems with onboard Intel GPU stuff.  There is a fault ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weird.  I found all but the earliest PC builds to be pretty stable throughout.  Before 1.08, I think I recall some problems with onboard Intel GPU stuff.  There is a fault log generated, so for everyone&#039;s benefit, you should crash the game on purpose and submit the error log to steam.  I know the newest update offset most of my weapon calculations, but did not make the multi disruptor useful.&lt;/div&gt;</summary>
		<author><name>154.5.12.87</name></author>
	</entry>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Talk:Flynn_Stone/@comment-154.5.12.87-20160626083053&amp;diff=4282</id>
		<title>Talk:Flynn Stone/@comment-154.5.12.87-20160626083053</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Talk:Flynn_Stone/@comment-154.5.12.87-20160626083053&amp;diff=4282"/>
		<updated>2016-06-26T08:30:55Z</updated>

		<summary type="html">&lt;p&gt;154.5.12.87: Created page with &amp;quot;On Vita, Right?  It&amp;#039;s pretty crashy ATM.  Updates are coming - I sent in abut 5 crash reports to Sony already, and I&amp;#039;m not even 1/2 way through.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Vita, Right?  It&#039;s pretty crashy ATM.  Updates are coming - I sent in abut 5 crash reports to Sony already, and I&#039;m not even 1/2 way through.&lt;/div&gt;</summary>
		<author><name>154.5.12.87</name></author>
	</entry>
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