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	<id>https://av.xminty77.ovh/index.php?action=history&amp;feed=atom&amp;title=Board_Thread%3AGeneral_Discussion%2F%40comment-26995712-20151115134257%2F%40comment-26995712-20151116035330</id>
	<title>Board Thread:General Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://av.xminty77.ovh/index.php?action=history&amp;feed=atom&amp;title=Board_Thread%3AGeneral_Discussion%2F%40comment-26995712-20151115134257%2F%40comment-26995712-20151116035330"/>
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	<updated>2026-07-13T15:35:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7535&amp;oldid=prev</id>
		<title>imported&gt;Anapan8 at 04:00, 16 November 2015</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7535&amp;oldid=prev"/>
		<updated>2015-11-16T04:00:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:00, 16 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I can also use this method to trap a powerful enemy safely behind a wall.  I&amp;#039;ll know how many HP it has, and I can figure out using that, what the power nodes do to your weapon damage.  Similarly, this could be used for testing the labcoat damage, knowing what the enemies inflict by touching you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I can also use this method to trap a powerful enemy safely behind a wall.  I&amp;#039;ll know how many HP it has, and I can figure out using that, what the power nodes do to your weapon damage.  Similarly, this could be used for testing the labcoat damage, knowing what the enemies inflict by touching you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One last thing, I was watching a secret area video, and one of those Volg/pupae things hatch and start flying.  Guess I&#039;ll have to bug some and make one attack me.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>imported&gt;Anapan8</name></author>
	</entry>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7534&amp;oldid=prev</id>
		<title>imported&gt;Anapan8 at 03:58, 16 November 2015</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7534&amp;oldid=prev"/>
		<updated>2015-11-16T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:58, 16 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, I&amp;#039;ll make a few rooms with only the enemies that are marked &amp;quot;throughput&amp;quot; in the enemy XML and see if it&amp;#039;s really only those few enemies that are necessary for the hacker trophy.  If so, it&amp;#039;s far less than 60.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, I&amp;#039;ll make a few rooms with only the enemies that are marked &amp;quot;throughput&amp;quot; in the enemy XML and see if it&amp;#039;s really only those few enemies that are necessary for the hacker trophy.  If so, it&amp;#039;s far less than 60.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can also use this method to trap a powerful enemy safely behind a wall.  I&#039;ll know how many HP it has, and I can figure out using that, what the power nodes do to your weapon damage.  Similarly, this could be used for testing the labcoat damage, knowing what the enemies inflict by touching you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Anapan8</name></author>
	</entry>
	<entry>
		<id>https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7533&amp;oldid=prev</id>
		<title>imported&gt;Anapan8: Created page with &quot;For the difficulty data and labcoat damage, I used Monodevelop&#039;s debugger to look at some static integer values set in it when a new game is started.  This is the same way [h...&quot;</title>
		<link rel="alternate" type="text/html" href="https://av.xminty77.ovh/index.php?title=Board_Thread:General_Discussion/@comment-26995712-20151115134257/@comment-26995712-20151116035330&amp;diff=7533&amp;oldid=prev"/>
		<updated>2015-11-16T03:53:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;For the difficulty data and labcoat damage, I used Monodevelop&amp;#039;s debugger to look at some static integer values set in it when a new game is started.  This is the same way [h...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;For the difficulty data and labcoat damage, I used Monodevelop&amp;#039;s debugger to look at some static integer values set in it when a new game is started.  This is the same way [https://twitter.com/TehMillhouse @TehMillhouse] got the passcode templates for his passcode generator.  I spent a couple hours looking over all the data I could aquire there, and actually that&amp;#039;s about it for that program.&lt;br /&gt;
&lt;br /&gt;
For the enemy HP, and the rest of the stats that I added to the enemy pages recently, all of that was in that content.zip file.  There&amp;#039;s some XML files that have mostly all the enemy data, as well as level data, all the graphics, block behavior and some enemy movement info.&lt;br /&gt;
&lt;br /&gt;
As far as the actual algorythms driving everything, that data is still hidden somehow.  I&amp;#039;m sure it&amp;#039;s in the memory dump, but that&amp;#039;s 300 megabytes of raw computer code with big blocks of compressed and uncompressed data.  I don&amp;#039;t really want to try manually figuring all that out.  That data is also gonna be close to the inner workings of the savegame and trophy calculations.&lt;br /&gt;
&lt;br /&gt;
Check your wall, I included the most important XML files in that .ZIP file (/Xtra/ folder).  It really does have almost everything important about the game.  Once I get mostly everything up on this page here, I may try some experiments on the running game code, and see if I can figure out enough of the memory map to glean a bit more about this game&amp;#039;s mechanics.  Right now, I&amp;#039;m having too much fun messing with Tiled.  I&amp;#039;m going to try making myself a custom area in Eribu with a Streeg, and a bunch of the special weapons.&lt;br /&gt;
&lt;br /&gt;
Next, I&amp;#039;ll make a few rooms with only the enemies that are marked &amp;quot;throughput&amp;quot; in the enemy XML and see if it&amp;#039;s really only those few enemies that are necessary for the hacker trophy.  If so, it&amp;#039;s far less than 60.&lt;/div&gt;</summary>
		<author><name>imported&gt;Anapan8</name></author>
	</entry>
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