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	<title>Board Thread:General Discussion/@comment-26995712-20151228054351 - Revision history</title>
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	<updated>2026-07-13T23:46:58Z</updated>
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		<title>imported&gt;Anapan8: Created page with &quot;So my niece and I are playing Super Meat Boy, mostly just to watch the final replays.  Then I&#039;m watching all those drones being spawned in Kur and the idea hits me.  The coo...&quot;</title>
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		<updated>2015-12-28T05:43:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;So my niece and I are playing Super Meat Boy, mostly just to watch the final replays.  Then I&amp;#039;m watching all those drones being spawned in Kur and the idea hits me.  The coo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Something I&amp;amp;#039;d really like to see in the sequel ==&lt;br /&gt;
&lt;br /&gt;
So my niece and I are playing Super Meat Boy, mostly just to watch the final replays.  Then I&amp;#039;m watching all those drones being spawned in Kur and the idea hits me.  The coolest thing would be a super-hard optional boss battle that depends on you having found and activated hidden repair drones throughout the regular game.  You can summon them at any time in the game, and if they die, you can go back to where that one was and re-hatch it.  So the thing is normally they don&amp;#039;t really hurt bosses much but you need nearly all of them to actually do enough damage to this boss.  If you have all of them hatched ready to summon for this one battle, each one can distract the boss slightly, enough for you to get a hit in, but it&amp;#039;s still really hard.  Having activated them all, the battle looks like one of those Super Meat Boy replays with swarms of them crawling over the boss and getting popped and crushed so you can kill it.&lt;/div&gt;</summary>
		<author><name>imported&gt;Anapan8</name></author>
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