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Main Sequence: Difference between revisions

From Axiom Verge Wiki
imported>Xhamon
Added area colors.
imported>Xhamon
Moved info about sequence breaks to a new page. Wording. Added two story related entries to AV1 list.
 
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The '''main sequence''' in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is '''required''', anything else is considered optional.
The '''main sequence''' in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is <u>required</u> to complete the game, anything else is considered optional.


A [[wikipedia:sequence breaking|sequence break]] occurs when a player do things in an order that differs from the main sequence. Listed here are only the sequence breaks that '''don't''' make use of major (or game breaking) glitches (whether said breaks are intended or not).
A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.


A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. Axiom Verge 2 does.
A [[Sequence Break|sequence break]] occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.


==Axiom Verge==
==Axiom Verge==
===Main Sequence===
{{li|Axiom Disruptor|color=Eribu|type=#}}
{{li|Axiom Disruptor|color=Eribu}}
{{li|Nova|color=Eribu|type=#}}
{{li|Nova|color=Eribu}}
{{li|Xedur|color=Eribu|type=#}}
{{li|Xedur|color=Eribu}}
{{li|Laser Drill|color=Eribu|type=#}}
{{li|Laser Drill|color=Eribu}}
{{li|Elsenova|color=Absu|type=#}}
{{li|Elsenova|color=Absu}}
{{li|Kilver|color=Absu|type=#}}
{{li|Kilver|color=Absu}}
{{li|Telal|color=Absu|type=#}}
{{li|Telal|color=Absu}}
{{li|Address Disruptor 1|color=Absu|type=#}}
{{li|Address Disruptor 1|color=Absu}}
#{{color|bg=Zi|format=li|(Jump of No Return)}}
*{{color|Zi|(Jump of No Return)}}
{{li|Field Disruptor|color=Kur|type=#}}
{{li|Field Disruptor|color=Kur}}
{{li|Uruku|color=Zi|type=#}}
{{li|Uruku|color=Zi}}
{{li|Power Filter|color=Zi|type=#}}
*{{color|Zi|(Power Filter Turned On)}}
{{li|Modified Lab Coat|color=Zi|type=#}}
{{li|Modified Lab Coat|color=Zi}}
{{li|Remote Drone|color=Kur|type=#}}
{{li|Remote Drone|color=Kur}}
{{li|Address Disruptor 2|color=Kur|type=#}}<p style="margin:0px 0px 0px -30px;">The following can be skipped with a trick called the [[Sequence Break#Grapple Skip|Grapple Skip]]:</p>
{{li|Address Disruptor 2|color=Kur}}
{{li|Gir-Tab|color=Kur|type=#|indent=1}}
*The next four entries can be skipped with a trick called the "Grapple Skip" (see below):
{{li|Katrahaska|color=Kur|type=#|indent=1}}
{{li|Gir-Tab|color=Kur|depth=**}}
{{li|Repair Drone|Repair Drones|color=Kur|type=#|indent=1}}
{{li|Katrahaska|color=Kur|depth=**}}
{{li|Grapple|color=Kur|type=#|indent=1}}
{{li|Repair Drone|Repair Drones|x=reactivation|color=Kur|depth=**}}
#{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}}
{{li|Grapple|color=Kur|depth=**}}
{{li|Vision|color=Ukkin-Na|type=#}}
*{{color|Ukkin-Na|(Hallucination Sequence)}}
{{li|Ophelia|color=Ukkin-Na|type=#}}
{{li|Vision|color=Ukkin-Na}}
{{li|Daraga|color=Ukkin-Na|type=#}}
{{li|Ophelia|color=Ukkin-Na}}
{{li|Trenchcoat|color=Ukkin-Na|type=#}}<p style="margin:0px 0px 0px -30px;">The following can be skipped with a trick called the [[Sequence Break#Bomb Skip|Bomb Skip]]:</p>
{{li|Daraga|color=Ukkin-Na}}
{{li|Aborted Clone|color=Edin|type=#|indent=1}}
{{li|Trenchcoat|color=Ukkin-Na}}
#<li style="margin-left:40px">{{color|bg=Edin|format=li|(Elsenova Kills Trace)}}</li>
*The next two entries can be skipped with a trick called the "Bomb Skip" (see below):
{{li|Rusalki Bodies|color=Edin|type=#|indent=1}}
{{li|Aborted Clone|color=Edin|depth=**}}
{{li|Address Bomb|color=Edin|type=#|indent=1}}
{{li|Address Bomb|color=Edin|depth=**}}
{{li|Ukhu|color=Edin|type=#}}
{{li|Ukhu|color=Edin}}
{{li|Drone Teleport|color=Edin|type=#}}
{{li|Drone Teleport|color=Edin}}
{{li|Sudran Key|color=E-Kur-Mah|type=#}}
{{li|Sudran Key|color=E-Kur-Mah}}
{{li|Red Coat|color=E-Kur-Mah|type=#}}
{{li|Red Coat|color=E-Kur-Mah}}
{{li|Sentinel|color=Mar-Uru|type=#}}
{{li|Sentinel|color=Mar-Uru}}
{{li|Xedur Hul|x=avoid or kill|color=Mar-Uru|type=#}}
{{li|Xedur Hul|x=ignore or kill|color=Mar-Uru}}
{{li|Athetos|color=Mar-Uru|type=#}}
{{li|Athetos|color=Mar-Uru}}
 
===Sequence Breaks===
In Axiom Verge, there are only two breaks of the main sequence, both of which only allows to skip a few things.
====Grapple Skip====
The Grapple Skip involves finding a way to get back from the "Jump of No Return" without the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.
 
<p style="margin-bottom:0px;">There are three methods to do so:</p>
#'''Never''' enter a [[Rebirth Chamber]] to heal or save after the "Jump of No Return". Then, after getting the Address Disruptor 2, either commit suicide or "save and quit" to reappear in a rebirth chamber prior to the jump.
#Clear the jump to reach Oracca without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst's Swarm]] to perform an insanely difficult "damage boost" to clear that jump.<ref>[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&end=1105 Clip showing speedrunner Codejinn performing the trick.]</ref>
#Clear the "Jump of No Return" in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.<sup>Footage wanted.</sup> This method is much slower than the second one, but arguably easier.
 
<p style="margin-bottom:0px;">The last two methods are slower but there are reasons to use them:</p>
*In a casual run, it allows to keep using rebirth chambers to heal and save.
*In a speed run, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the "warpless" category, where one can neither return to the menu or die.
 
<p style="margin-bottom:0px;">Regardless of which method is employed, the player is able to make it back to Eribu, then towards the "Hallucination Sequence" to continue the game like "normal". However, because the repair drones weren't released, two story points will be messed up:</p>
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.
*A repair drone comes to save Trace after the [[Vision]] battle. It won't be there. You can still hear the sounds it would make and Trace ends up being saved anyway.
 
====Bomb Skip====
This skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn't have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.


==Axiom Verge 2==
==Axiom Verge 2==
{{WIP}}
{{WIP}}
===Main Sequence===
{{li|Ice Axe}}
{{li|Ice Axe}}
*(Antartica's Ansible)
*(Antartica's Ansible)
Line 72: Line 49:
{{li|Gishru}}
{{li|Gishru}}
{{li|Sheshkala}}
{{li|Sheshkala}}
*It branches from here.
*???
*???
{{li|Possessed Indra}}
{{li|Possessed Indra}}
*???
*???
*{{li|Amashilama's Siuna}}
*{{li|Amashilama's Siuna}}
===Sequence Breaks===
???
==References==
<references/>


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 23:59, 7 October 2022

The main sequence in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is required to complete the game, anything else is considered optional.

A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.

A sequence break occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.

Axiom Verge

  1. Error creating thumbnail: Unable to save thumbnail to destination Axiom Disruptor
  2. Error creating thumbnail: Unable to save thumbnail to destination Nova
  3. Error creating thumbnail: Unable to save thumbnail to destination Xedur
  4. Error creating thumbnail: Unable to save thumbnail to destination Laser Drill
  5. Error creating thumbnail: Unable to save thumbnail to destination Elsenova
  6. Error creating thumbnail: Unable to save thumbnail to destination Kilver
  7. Error creating thumbnail: Unable to save thumbnail to destination Telal
  8. Error creating thumbnail: Unable to save thumbnail to destination Address Disruptor 1
  9. (Jump of No Return)
  10. Error creating thumbnail: Unable to save thumbnail to destination Field Disruptor
  11. Error creating thumbnail: Unable to save thumbnail to destination Uruku
  12. Error creating thumbnail: Unable to save thumbnail to destination Power Filter
  13. Error creating thumbnail: Unable to save thumbnail to destination Modified Lab Coat
  14. Error creating thumbnail: Unable to save thumbnail to destination Remote Drone
  15. Error creating thumbnail: Unable to save thumbnail to destination Address Disruptor 2

    The following can be skipped with a trick called the Grapple Skip:

  16. Error creating thumbnail: Unable to save thumbnail to destination Gir-Tab
  17. Error creating thumbnail: Unable to save thumbnail to destination Katrahaska
  18. Error creating thumbnail: Unable to save thumbnail to destination Repair Drones
  19. Error creating thumbnail: Unable to save thumbnail to destination Grapple
  20. (Hallucination Sequence)
  21. Error creating thumbnail: Unable to save thumbnail to destination Vision
  22. Error creating thumbnail: Unable to save thumbnail to destination Ophelia
  23. Error creating thumbnail: Unable to save thumbnail to destination Daraga
  24. Error creating thumbnail: Unable to save thumbnail to destination Trenchcoat

    The following can be skipped with a trick called the Bomb Skip:

  25. Error creating thumbnail: Unable to save thumbnail to destination Aborted Clone
  26. (Elsenova Kills Trace)
  27. Error creating thumbnail: Unable to save thumbnail to destination Rusalki Bodies
  28. Error creating thumbnail: Unable to save thumbnail to destination Address Bomb
  29. Error creating thumbnail: Unable to save thumbnail to destination Ukhu
  30. Error creating thumbnail: Unable to save thumbnail to destination Drone Teleport
  31. Error creating thumbnail: Unable to save thumbnail to destination Sudran Key
  32. Error creating thumbnail: Unable to save thumbnail to destination Red Coat
  33. Error creating thumbnail: Unable to save thumbnail to destination Sentinel
  34. Error creating thumbnail: Unable to save thumbnail to destination Xedur Hul (avoid or kill)
  35. Error creating thumbnail: Unable to save thumbnail to destination Athetos

Axiom Verge 2