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Thread:TheHook98/@comment-26995712-20191111083858/@comment-26995712-20191113104422

From Axiom Verge Wiki
Revision as of 10:44, 13 November 2019 by imported>Anapan8 (Created page with "Well, it's not an official map editor, rather there's some open source programs that can view and edit the different files extracted from the .zip compressed data file that's ...")
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Well, it's not an official map editor, rather there's some open source programs that can view and edit the different files extracted from the .zip compressed data file that's compiled into Axiom Verge's executable (likely the same programs used to make the game).

Here's a thing I put together with everything necessary to view the maps in the game.

axiom_viewer_portable.zip

Load up tiled.exe, then open a .tmx file from the TileMaps directory.

To view corruption areas (possible secret world enterances), in the top right window expand "SecretWorlds" and you can browse through the hilighted blocks that could be defined as enterances.

It is possible to use this to actually edit the maps and put new stuff in the game if you recompress the edited map files and then recompile the executable.

The objects.png file wasn't present so I had to make it.  I recall some other stuff missing too..  I think it was minimap graphics, and I ended up just making blank files of the dimensions necessary.