Board Thread:Lore Discussion/@comment-744426-20150730200007/@comment-188.238.255.37-20171203102034
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This is mostly a personal view on the subject filtered through sci-fi sensibilities, but hear me out.
The breach, for what it is, is effectively a highly unpredictable form of hyperspace travel without involving hyperspace.
It's all but stated that Trace prime arrived to Sudra via a direct Breach connection, presumably somewhere in Eribu (re: Faded Note). Therefore, it's confirmed possible to travel between planets using the Breach as a connecting corridor. Possibly even between galaxies, although the further you go the longer the trip and the more likely it is for the untamed Breach to drop you off somewhere other than where you wanted to go. It's reality glitches, it's not supposed to be predictable.
Considering Trace prime's concern over the Rusalki finding Earth, we can presume only interplanetary travel has been certifiably confirmed possible via Breach.
With that in mind, clever manipulation of the Breach parameters should allow for other travel types as well. While, yes, such would end up very error-prone and highly likely to dump travellers way off their intended target, dimensional and even time travel should logically be possible with set parameters and enough control to maintain said parameters for the duration of the trip.
And while this has little to do with in-game Breach, we can presume these travels are possible precisely because the Breach exhibits behavior similar to some video game glitches. By that virtue, it should be possible to travel through time by defining the Breach for sequence breaking, or parallel universes using principles similar to the QPU mechanics in SM64. After all, the Breach is, in a way, a glitch in the fabric of reality.
Presumably the Address Disruptor/Bomb work via scrambling ambient, non-visible and otherwise unusable Breach pockets not large enough to be Secret Worlds and not small enough to have little effect.